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P3D is a commercial product (no matter what license you buy for it). It's a FACT that Boeing differentiates between entertainment and commercial use of its data. That manufacturer could sue the developer on loss of profit grounds, based on the fact that the dev was selling in a commercial market, outside the terms of the license of the data given to them. As such, if any sim developer tried to take their existing agreement, which is likely restricted to the entertainment industry (FSX), and port it over without consulting the real manufacturer they open themselves up to this thing called risk. Similarly, for aircraft, if the developer is getting its data from the real world aircraft manufacturer, that manufacturer would likely want more money from the deeper pockets of the commercial market. As an example, if the data for the scenery was purchased from a commercial source and not a government entity, they could be tied to a restricted license that prevented them from releasing that data into a commercial simulator. Those two could also be subject to the same issues, however. Scenery is one of those things, along with airports (though some would consider them one in the same). Everyone who is claiming that it's a simple matter for developers to just port things over into P3D either has a business process that supports that, or is willfully violating a legal agreement. Legal agreements between companies are backed by those laws, and there are stiff penalties for violating them. There are these things called laws in the United States, of which companies must abide. Dude, you both need to wake up and smell the coffee, because you're off in Neverland, while calling upon PMDG to see your own version of "reality."